Showing posts with label Pc Games. Show all posts
Showing posts with label Pc Games. Show all posts

The Witcher 2: Assassins of Kings -pc game

System requirementsOS:

Windows XP/Vista/7Processor: Intel Core 2 Duo 2.2 GHz or similar AMDMemory: 1 GB for Win XP / 2 GB for Win VistaGraphics: Nvidia GF 8800 512 VR or similar ATIHard Drive: 16GB for game and 8GB bonus content

The Witcher 2: Assassins of Kings is a role-playing video game and a sequel to The Witcher, developed by Polish studio CD Projekt RED for Microsoft Windows and Xbox 360. While the game is being published by CD Projekt itself in Central Europe and Digital Distribution sites, distribution in North America will be handled by Atari. Publisher for West Europe will be NAMCO BANDAI

<a href="http://torrents.thepiratebay.org/6426958/The_Witcher_2_Assassins_Of_Kings_[MULTI5][PCDVD][SKIDROW].6426958.TPB.torrent">DOWNLOAD</a>?</div>

Bulletstorm - pc game



Bulletstorm

 Kill with Skill. Incredible New "Skillshot" System - Every enemy presents a

new opportunity for stylish, over-the-top and ever increasingly bloody ways

to take them down. The Circle of Awesome - Kill with Skill to rack up the

points. Cash in these points for upgrades. Use these upgrades to pull off

crazier "skillshots" and earn even more points. Badass Weaponry - From the

player's trusty Peace Maker Carbine to the explosive Flail Gun, Bulletstorm

delivers an arsenal of the most inventive, death-dealing weapons ever seen.


Installation Information:

=========================

~ Burn or Mount

~ Install the game, use XXXXX-XXXXX-XXXXX-XXXXX-XXXXX as serial (see nfo)

~ Copy the ShippingPC-StormGame.exe and the xlive.dll from the Fairlight

folder on the DVD to your installed game dir \Binaries\Win32

~ To install the "Title Update" you need to delete the following 2 files:

\Binaries\Win32\ShippingPC-StormGame.exe.zdp

\Binaries\Win32\Zdp\ZdpConfig.xml

Now run the setup.exe in the "Title Update" folder

~ Play the game
System requirements:
Operating system: Windows XP SP3/Vista SP2 / 7
> Processor: Core 2 Duo 1.6 GHz
Memory: 1.5 GB
Video Card: 256 MB, GeForce 7600 GS / Radeon HD 2400 Pro, DirectX 10c
Sound Card: compatible with DirectX 10c
hard drive space: 9 GB
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need for speed Shift 2 - pc game



Need For Speed: Shift 2

The critically acclaimed SHIFT franchise returns to the track with SHIFT 2
UNLEASHED. The most immersive racing experience to date brings the True
Drivers Experience to life with all the intensity and exhilaration of being
behind the wheel and competing in the Drivers Battle. From the all-new
helmet cam to night racing to frighteningly real physics and crashes, SHIFT
2 UNLEASHED delivers all the violence and excitement of race day in a
groundbreaking authentic racing experience

1. Burn or mount the image
2. Install the game. Select cancel when asked to activate
3. Copy over the cracked content to your install dir, overwriting the
existing files
4. Play the game
5. download

Homefront - pc games



Homefront

The year is 2027. The world as we know it is unraveling after fifteen
years of economic meltdown and widespread global conflict over
dwindling natural resources.

A once proud America has fallen, her infrastructure shattered and
military in disarray. Crippled by a devastating EMP strike, the USA is
powerless to resist the ever expanding occupation of a savage, nuclear
armed Greater Korean Republic.

Abandoned by her former allies, the United States is a bleak landscape
of walled towns and abandoned suburbs. This is a police state where
high school stadiums have become detention centers, and shopping malls
shelter armored attack vehicles. A once-free people are now prisonersΓΓ鼪
or collaboratorsΓΓ鼪 or revolutionaries.

Join the Resistance, stand united and fight for freedom against an
overwhelming military force in Homefront's gripping single player
campaign penned by John Milius (Apocalypse Now, Red Dawn). Stand
alongside a cast of memorable characters as an emotional plot unfolds
in this terrifyingly plausible near-future world. Experience visceral,
cinematic first-person shooter action as you fight your way across
Occupied USA using guerrilla tactics, and commandeer military vehicles
and advanced drone technology to defeat the enemy.

Features:

Discover a terrifyingly plausible near-future world - the familiar has
become alien in this nightmare vision of Occupied USA

Fight for a cause - join a cast of memorable characters as your
resistance cell wages a guerrilla war against overwhelming military
odds in the name of Freedom

Witness the human cost of war - a gripping story from the pen of John
Milius is told through immersive, interactive 1st person cut scenes

Experience explosive FPS gameplay - battle through a dynamic mix of
infantry and vehicle combat in a gripping single player campaign
boasting intense, memorable set pieces

Take the battle online - experience large scale multiplayer action like
never before in epic infantry and vehicle warfare

INSTALL NOTES

1. Mount or burn image
2. Install
3. Copy all files from the SKIDROW folder to the game /Binaries/ folder
4. Play the game
5. Support the companies, which software you actually enjoy!

ADDITIONAL NOTES

Use the Launcher.exe included with the crack to change languages!

Game is ofcourse updated with the latest updated content!

Crysis 2 DVD9 MULTI 5-NETSHOW - pc game



Crysis 2 DVD9 MULTI 5-NETSHOW

An alien dropship hums overhead, trailing otherworldly ruby-red fumes from its engines. The patrol craft spits shining metal pods at the earth as it passes. Embedded in the city street asphalt, the pods pop like pressurized eggs; three raptor-legged, inquisitive Ceph soldiers spring out.

They can’t see me, but I’m a mere 20 feet away, invisible, steel feet perched still atop a shipping crate. I’m holding the wrong gun for this—a microwave gun would’ve been ideal—but I don’t care. I love the way my SCARAB assault rifle’s laser sight attachment seems to wander organically, slightly out of sync with my movements, illuminating what I’m about to kill. I center it on the aliens’ weak spot: an exposed patch of pink-goo translucence where tendrils dangle—like Cthulhu’s tentacles—from their back.

The cloak lets you indulge in point-blank executions and alien voyeurism.

The Ceph are least protected at the goo between their shoulder blades.

As the aliens’ formation fans out, I seize the moment and fizzle out of stealth mode. Eight rounds ping the Ceph commander, but he doesn’t die. In two seconds, he’ll activate a shield that makes him four times harder to kill. I can’t take him down in time—I need to flee. I sprint-leap off the container and tap Q; the voice in my head murmurs “MAXIMUM ARMOR,” and I hear my suit’s skin go hyper-dense, just in time to absorb the fall damage. I backpedal into an alley—my armor can’t sponge the damage from another energy blast. I need to find cover, but turning to look in the direction I’m walking would cost a precious second that I don’t have.

I think my back is near a wall—I’ve got to trust that that’s true. I spend my last Nanosuit energy on a hail Mary blind leap, holding the spacebar as I mentally cross my fingers. I hear a robotic whoosh—like a high-tech trampoline. Twenty feet off the ground, my feet find a cobblestone ledge. I cloak and dart off. I’ve never felt more like Batman in a game—and that includes Batman games.

New York minuteman

Crysis 2 is at its best when it puts you in situations where you need to pivot and make creative use of your billion-dollar tactical tuxedo—the Nanosuit—to stay alive. It gives rise to moments like that last-ditch super-leap, applying timely cloaking to stealthily leapfrog between cover to execute a flank, or activating armor so you’ll survive a point-blank barrel detonation that wipes out every enemy around you.

The game provokes these on-the-fly decisions with bad guys that are durable and alert. Crysis 2’s opposing force comes in two forms: human mercs working for the Crynet corporation (the creators of the Nanosuit) called CELL, and the Ceph, a race of invading invertebrates in robotic exoskeletons. Both factions are more about being challenging and fun to shoot than unpredictably intelligent.

The Ceph are better—their hand-to-hand Assault units and rifle-wielding Grunts occasionally hop across chasms to reach you or escape; hulking Devastators might fire an energy missile to flush you out after you’ve just cloaked. They do feel somehow a little less fluid and dastardly than the creative Koreans of Crysis. That doesn’t make them less entertaining per se—they’re just more likely to overwhelm you with sheer force and durability than unexpected maneuvers.

Tripodal tanks, Ceph Pingers are even more fun to fight than Half-Life 2's Striders.

Less impressive is the way these antagonists are awkwardly woven into Crysis 2’s story. As the game opens, New York City has already been decimated by a Ceph bio-weapon virus. Any citizens that didn’t evacuate became gory hosts to the crippling disease, and the first few levels are spent sprinting across town to retrieve a scientist working to combat the outbreak. Then the focus immediately shifts and the virus is almost completely forgotten.

The Ceph are ravaging NYC with snaking obelisks that release spores while CELL is clashing with US Marines and trying to capture or kill you—the only hope for humanity. Why they’d want to do that is never made clear.

It’s distracting that your focus as a hero is split between several interchangeable threats—the virus, the Ceph, CELL, evacuating New York or the Nanosuit’s mysterious creator who chimes in later on. It also undermines the sense of commando empowerment your suit supplies when your orders come from four different characters over the course of the game.

We’ll do it live

Of course, playing Crysis 2 for its story would be like buying fireworks to read the warning label. The heart of the game is its setpieces—a series of open, mini-ecosystems that stage combat with carefully placed enemy patrols, ammo caches, backdoors, and urban debris to fight around.

When you enter one, it’s usually from above—through a windowsill or over a rooftop. I love how giving you this vantage creates dozens of moments where you’re meant to cloak up, survey your options, and hash out a plan of action which usually goes wonderfully awry. My favorite is a midtown dock occupied by CELL. I entered through a windowsill ledge overlooking a series of small warehouses that extend into the water, connected by plank bridges lined with fuel barrels that tempt like ripe fruit. I died three times here as I experimented with unsuccessful, terrifically fun techniques: the “Reverse Depth Charge,” where I swam deep underwater with enemy-illuminating Nanovision active, then surfaced to lob a grenade or C4; stealthy rooftop sniping; and a reckless dash for a mounted turret—I hopped on and mowed down three soldiers, then ripped the gun off its bipod, leapt off the rooftop, and bagged four more kills before my Nanosuit couldn’t deflect any more bullets.

Pop.

By comparison, some of the urban streets and close-quarters combat areas that act as the connective tissue between these scenes are underwhelming. New York promotes much less of the exploration, emergence and casual application of inhuman power that the tropical island did in the original Crysis. Having just replayed that game, it’s so disappointing that Crysis 2 isn’t a game where I can pick up a chicken and punch it a quarter mile down the block, or take a joyride on a boat on a whim. Natural jungles and their urban counterparts are obviously fundamentally different, but the inclusion of a number of linear, narrow sections—sewers, parking structures, office buildings, elevators, and two linear turret-firing vehicle battles—inhibits the freedom the Nanosuit’s superhuman mobility provides. Expressing your abilities as a player demands vertical and horizontal space, and there’s less of it in NYC than I would’ve liked.

Crysis 2’s devastated Big Apple does benefit from CryEngine 3’s gorgeous lighting, textures and particle effects. The specific glint and angle of sun on bricks and pavement between Central Park shrubs captures what you’d expect to see in Tribeca or along River Drive. Explosions are splashy; Ceph soldiers pop and bloom almost pornographically with boneless entrails when killed. Crysis 2 might not maintain its predecessor’s open design, but it does live up to its reputation as the highest-fidelity gaming experience anywhere—and this time without necessarily bringing your PC to its knees. On a Core i7 and GTX 580, I averaged 45 FPS at a massive 2560×1600 resolution at maximum settings throughout the campaign. Playing multiplayer at maximum settings on a laptop equipped with a Core i7-720QM 1.6 GHz and running an ATI Radeon HD5870 averaged 30 FPS.

Second skin

Back to that thing you’re using throughout the entire game—the Nanosuit. Using your skin feels easier than it did in Crysis. You activate armor and stealth modes on the Q and E keys, and basically see-saw between those keys through the eight-to-nine-hour campaign. This is mostly sensible; the only thing lost in this revision is that tense two seconds in Crysis’ clunky radial menu every time I wanted to swap modes.

While it mirrors the capabilities of the first game’s suit, this set of nanotech-pajamas actually feels less advanced. Sprint is noticeably slower than it was before, enough to diminish the sense of being genuinely superhuman. Likewise, super jump feels less like an expression of pure power—not because I couldn’t leap like a human grasshopper, but because the levels are obviously designed to be traversed by a character who can reach an exact value on the Y-axis. This careful calibration makes every jump feel the same, and takes away the feeling of power you get from navigating a world built for a normal man in a god-like way.

If you attached long-range artillery to The Hulk, you'd have the Ceph Devastator.

Worse is the omission of a dedicated strength mode and of fists as a selectable weapon. There’s a melee bash attack, but it’s not the same as leveling an enemy with a super-powered fist. It’s subtle stuff—and some of it may be necessary to balance the game—but it sums to a feeling that simplifying the Nanosuit, while promoting accessibility, eliminates some of the ridiculous, emergent, purposefully overpowered stuff I did in Crysis.

I do like that Crysis 2 lets me unlock and customize the Nanosuit through the campaign by harvesting a resource from killed Ceph. A few of the unlockable modules feel too modest (one high-level skill simply slows your energy consumption while cloaked) or useless, like the Air Stomp—a hard-to-use, downward ground-pound that drains your battery and disorients you, leaving you in big trouble if you miss. It makes sense, though, to have this layer of customizability to improve and personalize the suit by investing in modules that are specialized toward speed, stealth or armor, especially since you retain that progress over multiple playthroughs.

Maximum multiplayer

I’ve left Crysis 2’s most pleasant surprise for last: its unambitious-but-excellent multiplayer. It borrows Call of Duty’s template of unlockable weapons and profile progression (play to earn more guns, attachments and perk-like Nanosuit modules) but retains its own identity by giving every player a super-suit in most modes. On paper, migrating what you do in single-player into an online arena seems like forced design. In practice, giving every player a Nanosuit cloak encourages brutal mind games, trickery, surprise and creative play, even in the context of standard multiplayer modes.

The online play owes a lot to the finely-balanced subtlety of the cloak. Unlike the Spy in Team Fortress 2, cloaking with the Nanosuit doesn’t make you disappear completely. Stealthed players distort enough light around them to be noticeable if you’re looking closely, but your eye usually won’t find them if you’re focused on another target or moving with a lot of intent.

That balance creates this absolutely satisfying internal tug-of-war between feeling strong and invulnerable or fragile and uncertain. I caught myself blasting an explosive barrel because something in my mind—an extra footstep through my headset, a shadow (which cloaked players still cast)—told me that someone was nearby. Netting a kill from that decision feels supremely lucky; finding nothing
stokes paranoia and ratchets up the tension.

Every light source radiates with lens flares.

What’s best is how brisk and centered on gunfighting the overall pace of MP feels. Unlike Call of Duty, there’s little interference from the rewards earned by players that make consecutive kills—over a dozen matches, I was struck down by a Ceph gunship or orbital laser strike a mere two or three times. Considering the basic multiplayer template is borrowed from CoD, I’m glad Crysis shows this restraint—with the Nanosuit powers already in play, it’d be overwhelming if missile turrets, radar jamming, exploding drone vehicles, sentry turrets and other phone-in deaths were meddling with matches every other minute. Though it’s unclear to what extent Crysis 2 will accommodate modding online and offline, there are some smart server modifiers that may be toggled: admins can disable premade groups from joining, give players only a single life to work with or eliminate the Nanosuit powers altogether.

Empire State

This game may look and play best on PC, but the cross-platform development has definitely had an impact. Specifically, it’s disappointing to see that Crysis 2 makes some absolutely baffling technical omissions. The graphics settings menu offers just four areas to adjust: resolution, v-sync, HUD bobbing, and one of three pre-defined quality settings. Why can’t I pick what level of anti-aliasing or shadow quality I want in PC gaming’s most beautiful game? Quick-saving, too, is replaced by checkpoint autosaves; a developer console was also nowhere to be found.

Having finished the game (I have to mention the conclusion to the campaign, which left me more sour that BioShock’s infamously anticlimactic final battle), I feel like its sins had at most a modest impact on the raw, athletic fun I had dismantling the Ceph in a gorgeous urban setting. I’ve got piles of complaints, sure. But I still got to spend eight hours—and many more satisfying moments in multiplayer—killing aliens and mercenaries with the most high-resolution, entertaining gunplay since FEAR in the skin of gaming’s most empowering avatar. The thrill and spontaneity of outfoxing enemies with invisibility, snapping a machinegun turret off its stand and wading into danger, or sprint-leaping through the Big Apple in heavy armor is something you can’t get anywhere else on the PC.

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Shadow Harvest: Phantom Ops - pc game



Shadow Harvest: Phantom Ops


The year is 2025. As Hideo Kojima would say, war has changed. It's no longer about nations, ideologies or ethnicity... Well, actually it probably is still about those things - Shadow Harvest developer Black Lion hasn't explained exactly what's going on with the story yet, so we're not sure - but one thing is certain: war is still about crouching behind walls and firing at people over the top of them.

Crouchers-in-chief this time are Aron Alvarez and Myra Lee, operatives with US "military intervention unit" the ISA. They're on the trail of an evil dictator in the continually war-torn Somalian capital of Mogadishu - and on that trail they encounter a lot of concrete blocks and low walls to crouch behind using the game's third-person cover system.

Aron is the usual blunt instrument. He's got an assault rifle and he can attach explosives to walls to blow them out of the way. He also likes blowing up explosive barrels (yes, they're still helpfully positioned next to enemies in 2025), which often then precipitate the collapse of nearby structures that tumble dustily and realistically into the street.

Myra's the stealth option. She has a Predator-style cloaking shield, which she can use for as long as she has shield energy indicated on the HUD, dashing through mazes of shelving units past bad guys who hear her footsteps but can't catch sight of her. She also has one-hit-kill darts in a small crossbow, a retractable BloodRayne-style metal knife on one of her wrist-straps for close-up kills, and a range of other quiet skills like lock-picking and climbing.


This is not an official way to fly a helicopter.

At the start of the game Aron is heading out into Mogadishu with local rebels when his convoy is ambushed and he has to fight through the streets to reach his destination. He soon runs into Myra and they join forces.

Across the 10-hour campaign some levels will focus on Aron's bulldozing military muscle, while others opt for Myra's lighter touch. Black Lion says the dialogue (none of which we hear, sadly) will be a bit like a buddy cop movie. Hopefully not Cop Out.

There are other levels where you can switch between the two characters at will, giving you the broadest possible range of options for any situation. For example, when pinned down by snipers and their telltale laser sights, Aron can do some crouching behind walls and try to pick them off out of cover, or Myra can use her darts from distance. But it's also possible to equip the cloak and scamper over the open ground, work your way up to the snipers' vantage points and snap their necks.

The game is ostensibly linear but Black Lion tells us the environments will generally offer a few routes around particular set-piece battles. At one point Aron's rebel friends are under fire from an M60 on top of a personnel carrier, so he blasts his way through a building and exits behind them, where he's able to shoot them happily in the back. Elsewhere, tanks threaten to pin him down until he works his way to a rooftop to retrieve one of the locals' spare RPG tube.

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breach - pc game



Breach - PC games

Developer: Atomic Games

Genre: First-Person Shooter

Release Date: N Amer - 01/26/11

Platforms: PC, Xbox 360,


Join the CIA’s mysterious Special Activities Division as it executes deniable operations. Breach brings the clandestine world of black operations to life with accurate weapons, gear, and unique real-life spy gadgets that you can earn based on your performance.


Wolfschanze II - pc game

Wolfschanze II - pc game


Embark on a perilous mission to a Nazi stronghold as an officer of the Russian army during World War II. Your main task is to steal an encrypting machine along with its code book, but as the story unfolds, even more attractive objectives show up. A genius German professor and his secret weapon prototypes.



Features:
    * Thrilling adventure in Germany’s top secret headquarters
    * Dynamic action in the most deadly environment
    * Level designs based on real Nazi bunker complex in Eastern Prussia

Genre: First-Person Shooter
Publisher: City Interactive


Diablo - Pc Game

Diablo - Pc Game


Diablo is one of the best-known examples of the action-RPG subgenre. Although players level up, choose character classes, and manage a variety of spells and equipment as in a typical RPG, all actions are done in real time, as in an action game. Diablo in some ways resembles roguelike games, though major differences include the commercial quality of the game's graphics, the fact that it plays in real time rather than as turn-based, that games can be restored after the player dies where most roguelikes feature permadeath, and Diablo's relatively short learning curve. Diablo was influenced by Moria and Angband.[4] The majority of commands in Diablo, such as moving and attacking, are executed by mouse clicks; however, learned spells can be assigned hot keys.

Gameplay is structured around a monster-filled dungeon located near the town of Tristram. In town, players may rest, buy items, and repair equipment. There are sixteen levels of the dungeon, divided into four areas. Each area has a different appearance, architecture, light level, monster mix, and musical soundtrack. The first level of each of these areas has an additional exit leading back up to the town of Tristram. In single player, these entrances are blocked until the character opens them from the dungeon side, and the entrance is available for two-way travel from then on. In multiplayer, the entrances to town all start in their "open" position, but with a level requirement to access them from town.

Diablo is highly re-playable due to its randomly generated level layouts, monsters, and items. In addition, in single-player mode there are only three core quests as the rest of them are drawn from several pools, making it impossible to complete every quest in one playthrough of the game. Either way, only the last two quests are compulsory. Given this arrangement, no two playthroughs of the game are ever exactly alike.

Company of Heroes - Pc Game

Company of Heroes - Pc Game

Company of Heroes follows the exploits of Able Company in the European theater, told in a series of missions that include tank combat and sir strikes. The game will feature randomly generated objectives to help increase replay value.

Lost Planet 2 - Pc Game

Lost Planet 2 - Pc Game

Lost Planet 2 
PC GAME | English | Disk 2 | Publisher: Capcom Entertainment 
Genre: Sci-Fi Shooter

A decade has passed since the events of Lost Planet, and the face of E.D.N. III has changed dramatically. Terraforming efforts have been successful and the ice has begun to melt, giving way to lush tropical jungles and harsh unforgiving deserts. Players will enter this new environment and follow the exploits of their own customized snow pirate on their quest to seize control of the changing planet.

Players control their heroes across 6 interconnected episodes, creating a truly unique interactive experience that changes depending upon the actions of the Players involved. With this concept, Players will have the opportunity to engage in the story in a much more dynamic way as plot threads evolve from different Players' perspectives. Beyond the deep single Player mode, Lost Planet 2 is loaded with extensive multiplayer modes. The intense and action packed campaign mode comes with the ability to form teams of up to 4 players online to clear mission objectives with friends.


System requirements:
Operating System: Windows XP / Vista / 7
Processor: Intel Core 2 Duo / AMD Athlon X2 Dual-Core or better
Memory: 1 GB Windows XP, 2 GB Vista, 7
Graphic: NVIDIA GeForce series 7800/ATI Radeon HD 2400 Pro or better with 256 MB VRAM and support Shader3.0
Sound Card: Sound device compatible with DirectX ® 9.0
Hard Disk Space: 12.5 GB available

Recommended System Requirements:
Operating System : Microsoft Windows 7 / Vista
Processor : Intel Core 2 Quad Processor / AMD Phenom x4 Processor
Video Card : 512 MB VRAM - NVIDIA GeForce 9800 Series / ATI Radeon HD4800 Series
Memory : 3 GB RAM
Hard Disk : 13 GB of free Hard Drive space
Sound Card: DirectX Compatible
Direct X : 9.0c
Controls : Xbox 360 controller for Windows
Installation : DVD-ROM Drive

Ship Simulator Extremes Update 4-SKIDROW - pc game

Ship Simulator Extremes Update 4-SKIDROW - pc game

RELEASE DATE: 07-01-2011 PROTECTION: Steam + cgr + Serial
GAME TYPE: Ship Simulator DISKS: CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties

If you think you got something to offer, then don't hold back
on contacting us as soon as possible


twice the fun \/ double the trouble


---------------------------------------------------------------


Sweet and dear RELOADED:

We could easy write a "god who knows endless" pages long reply
to you, but why taking the effort, when you obviously want to
deceive the general nfo reader

It's obvious that to actually mark our SecuROM cracks as a
loader, it has to be a loader(a loader is responsible for
loading programs, one of the essential stages in the process
of starting a program, it means loader is a program that
places programs into memory and prepares them for execution.)

Let's use a few lines to explain what we have done, as you
obvious don't have taken the time to look at our work. It's
fairly easy to explain as we patch the original SecuROM exe to
place our dll into memory, where the SecuROM calls gets the
proper return value, meaning that the calls are emulated. This
nothing out of the ordinary, as you use the same type of
method to emulate VM calls. In sort terms, we simply just
emulated the whole protection. With ours you can perfectly
load them into a debugger too. Get your facts right, before
accusing our SecuROM method for being a loader

About Steam:

We wish to see a example of one of the integrity or system
checks which you were talking about, because we haven't found
any of those and all our cracks are working flawless unlike
yours

About Protection Keygens:

We're pretty sure you would have propered anyone that made
SecuROM activated, the same way you do that for Solidshield v1
and v2. Furthermore keygens were allowed by the premise that
you can activate a product were the activation is integrated
into the product, and not for exe wrappers that have
absolutely nothing to do with the general product. You talk
about breaking the protection on it's own premise by doing
commercial protections with a keygen, that's not any
different, than our SecuROM emulation method

Conclusion:

We don't want to waste any more time on this matter, as it's
obvious nfo shooting on a level the general gamer don't
understand, nor is interested in understanding, as long as
they can play the games. Even the majority of the scene, has
no clue about these things, so why do you think you can fool
us with your blurry rule bending and untrue propaganda

So from now on, we won't reply to more of your propaganda
concerning this matter, and remember you once dominated the
game iso releasing scene, you don't anymore



On with the game release information:

Ship Simulator: Extremes Update 4 General
* New Feature: Mission Editor is now available from the main
menu. Manual available from the Windows Start menu

* New Feature: Antialiasing functionality is now accessible
from options -> graphics -> quality settings menu

* New Feature: Shortcut in Windows Start menu to access game
photo folder

* New Feature: Added navigation lights on bouys
* New Feature: Cinematic in-game camera added. Select from
camera GUI. LMB click to set camera location, LMB click
again to set camera height

* Performance Improvement: Allow the game to allocate more
memory, upto 3GB, on 64-bit systems

* Performance Improvement: Duplicate mission behaviour; just
the duplicate mission will be omitted and the user will get
notified in the main menu

* Performance Improvement: Allow more parts of the game to run
in a separate thread, optimizing performance

* Visual Improvements: Lightened up the night, Brighter
ambient colours, More prominent reflections, Buoy navlights

* Fixed an issue where a duplicate file could interfere with
several menu's in-game

* Fixed an issue where mission savegames could corrupt ship
controls

* Various smaller bugfixes Mission editor

* Mission Editor added

* Updated Feature: added multiselecttool
* Updated Feature: double-click anywhere in the environment to
center the camera's focus point there Chart

* Added depth display ranges

* More realistic buoy positioning Missions

* New Feature: Added bollards to freeroaming in all
environments

* Improved freeroam traffic pathfinding

* Fixed an issue where autopilot would incorrectly warn about
other ships

* Fixed and added better descriptions for several mission
objectives Ships

* New Feature: Added anchor chains and dropping anchors
* New Feature: multiple helmsman cameras on appropriate ships
cycle through them with the GUI or the shortcut key (2)

* New Feature: helmsman camera panning, use default camera
panning actions to pan the camera left or right

* New Feature: Added functionality for SS08-style controlling
using dual throttles by moving the center of the levers

* New Feature: Added working Bridge-wing controls
* New Feature: Moving indicators on ship bridges (rpms, rudder
angles)

* New Feature: Moving radar on bridge monitors
* New Feature: Rowboat deployables on Red Eagle

* New Feature: Navigation light state 'fishing'
* New Feature: Option to switch a Ferry's general direction

* Improved tighter mooring ropes (tighter)

* Improved performance of ship update

* Improved smoke particles on most ships

* Improved ship dynamics

* Improved navigation lights

* Improved mouse-response for controls

* Improved ship bridge layouts

* Improved ship bridge control types

* Fixed and added several missing hull ship names

* Fixed an issue where controls on several ships could
interfere with eachother (mouse/keyboard)

* Fixed an issue and made walkthrough run mode functional
again

* Fixed an issue with collision of the Red Eagle

* Fixed an issue where the GUI indicator would display
negative (port) values while they should be positive
(starboard) Multiplayer

* Improved network ship dynamics

* Improved stability

* Fixed an issue where the ocean state was not syncronized
among peers

* Fixed an issue where the in-game time was reset upon
rejoining a session



Install Notes:

1. Unpack the included rar files
2. Run Ship.Simulator.Extremes.Update.4.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite
4. Type anything at the serial check screen (only needed once)
5. Play the game

Additional Notes:

You don't need to have any of the previous updates installed
as this update is featuring all previous updated content



Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC

Salutes to our new friends in:

UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS

Tom Clancy's H.A.W.X. 2 [2010] (ENG/MULTI6/No-Crack) - Pc Game

Tom Clancy's H.A.W.X. 2 [2010] (ENG/MULTI6/No-Crack)

Description:
In Tom Clancy's H.A.W.X. 2 Do you have all chances to become an elite pilot who are at the helm of modern combat fighters. Use your skills to manage sophisticated technological devices. At your disposal are formidable fighters, attack planes, bombers, drones and other aircraft types that have a devastating firepower. Thrust vector control and SDR (Augmented Reality) - only a small part of the technology that will allow you to feel like a real ace!

Features:
- Air battle to a new level
- Fierce air battles
- Takeoff and landing at military bases and aircraft carriers
- Night bombing
- Monitoring and destruction of targets with the drones
- Filling a fighter in the air
- Meet face to face with the war of the future
- Enjoy the view of exploding in the air cabin enemy aircraft and feel the earth shaking from the explosions of bombs. Although the war and not a cause for joy, but she stirs the blood!
- Give of yourself to know the most famous places on the planet
- From Moscow to the Persian Gulf, from the Arctic Circle to the Indian Ocean - with satellite maps from high-resolution GeoEye you everywhere can enjoy the realism of what is happening.

System requirements:
OS (operating system): Windows XP/Vista/7
Processor: Intel Core 2 DUO@3.0 GHz / AMD Athlon 64 X2 6000
Memory: 3 Gb
Hard drive: 9 Gb free
Video Memory: 256 Mb
Video Card: nVidia GeForce 8800 / ATI Radeon HD 2900
Sound Card: DirectX compatible
Network: Broadband Internet Connection for Online Multiplayer
DirectX: 9.0c
Keyboard
Mouse
Other Controllers: XBOX 360 Controller for Windows
DVD ROM drive
Network: Broadband Internet Connection for Online Multiplayer
DirectX: 9.0c
Keyboard
Mouse
Other Controllers: XBOX 360 Controller for Windows
DVD ROM drive

R.U.S.E - RELOADED - Pc Game

R.U.S.E - RELOADED - Pc Game

Developed by Eugen Systems, creators of the critically acclaimed strategy
title Act of War: Direct ActionΓΓÇ₧ó, R.U.S.EΓΓÇ₧ó is a one-of-a-kind RTS game that
allows players to bluff their enemies and lead their nation to victory,
controlling the action from the heart of the battlefield to the full theatre
of war. Become the master of deceptiono Fight a war of perception using recon
units and your spying network to gather intelligence on your enemy and then
strike at his Achilles heel!o Use overturning deception skills to mislead
your enemy: decoys, camouflage, radio silence, deciphering, intoxicationΓΓ鼪o
Combine military manoeuvres and cunning stratagems for victory: your brains
are the ultimate weapon!o From Captain to the Commander, live an epic
campaign full of manipulation, jealousy & betrayal!Experience War as a
Strategist o Command a huge spectrum of units : dozens of infantry, vehicles
& aircraft units with specific abilitieso Wield executive power : secure
revenues, plan units production & launch advanced research programso
Undermine the enemy strategy by cutting its supply lines & weakening its
logisticso Use the exclusive IRISZOOM® engine as the most intuitive interface
to easily identify the balance of power and zoom straight down to the
action.o Fight on immense & incredibly detailed maps, the biggest in a
RTS.Fool the enemy o Test your strategic skills with fast-paced, addictive
cooperative & adversarial skirmishes, up to 8 playerso Face unpredictable
battle situations & reverse the balance of power by using bluffs and
deception against your opponentso Choose your nation between 6 Axis or Allied
powers with specific units & abilities

Alone in the Dark 5 - Pc Game

Alone in the Dark 5 - Pc Game

------Gameplay-------- The gameplay in Alone In The Dark differs greatly from other games in the series. It is set out through DVD-style 'episodes', where the player can choose to start the game from the beginning, or choose to skip to a section if they get stuck. If they choose to do so, the past events are recollected in a "Previously on Alone In The Dark..." cutscene at the start of the episode.  Alone In The Dark has an interchangeable first and third person camera, and puzzle solving style gameplay. The player can switch to first-person view if they choose to. The environment plays a big part of core gameplay, as the player can pick up any object (such as pipes, wood, etc.) and use it as a melee weapon. It can also be used to smash in doors, and knock objects over. Fire is generated in real-time, as objects can be set alight by holding it over the fire, and it can be extinguished. If the fire isn't extinguished fast enough, the flames will continue to regenerate. The player can pick up objects, and combine to make different styles of weapons, however only some objects can be combined with others. Any object which is shot at or thrown will be destroyed instantly.  If the player takes damage, open wounds appear on Edward's outfit. Players must use a medical spray, or if the wounds are too deep, use bandages to heal themselves. Similar to Dark Sector, if Edward takes too much damage, the screen will flash red, and a heartbeat sound will be heard indicating that he is bleeding out.  --------Plot-------- The game begins with Edward, a paranormal investigator and the main character, being taken to the roof of the building he is in to be killed. The guard is killed by an unseen force, allowing Edward to escape. He has amnesia and doesn't remember anything. As he wanders the building looking for a way out, he witnesses several people being killed or possessed by "demonic" forces. During his search for an exit, he meets Sarah Flores, an art dealer (city planner in the Wii version). Together, they make their way to the parking garage, where they find Theophile Paddington, an old man who claims to know what�“�“é¼�“äós going on. He says that the chaos in the building was caused by a stone that, until recently, was held by Edward. It had been taken from Edward by a man named Crowley, who released its power. Theophile has the stone now, and finally states that in order to end the chaos, Edward must follow the "Path of Light", before it is too late.  The three of them take a car from the garage and head out into the city, finding it in the same kind of chaos as the building they just left. They crash the car in Central Park. There, Theophile claims that he lacks the strength to continue. He hands the stone over to Edward and asks him and Sarah to meet him at the museum, then kills himself.  On the way to the museum, Edward finds out that his last name is Carnby. He tells his name to a doctor that he meets who tends to his wounds. As the doctor checks Edward�“�“é¼�“äós medical history, he informs Edward that the only Edward Carnby in his records disappeared in 1938.  At the museum, the ghost of Theophile explains more about the stone. It contained Lucifer after he was cast out of heaven, until Crowley released him. Lucifer now wants to use the stone to bring about the end of the world. Theophile tells Edward that there is a secret in Central Park that will allow Edward to stop Lucifer. As Edward makes his way back to Central Park, Sarah remains at the museum, e-mailing excerpts from Theophile�“�“é¼�“äós diary that she believes will help Edward. Once at Central Park, Edward meets Hermes, who holds a stone similar to the one that Edward has.  Edward and Hermes return to the museum to find Crowley holding Sarah at gunpoint, demanding Edward�“�“é¼�“äós stone. Edward shoots Crowley in the head, then Hermes opens a cavern in the museum that leads to Lucifer�“�“é¼�“äós gateway to reality. Hermes combines his stone with Edward�“�“é¼�“äós then tells Edward that Lucifer will soon be reincarnated. As Lucifer begins to take Edward�“�“é¼�“äós body, Sarah grabs the stone to prevent Edward from being possessed. At this point, the player is presented a choice to shoot Sarah to prevent her from being possessed, or do nothing. If the player chooses to shoot Sarah, Edward becomes possessed by Lucifer. Otherwise, Edward and Sarah say goodbye as Sarah is taken over.

Resident Evil 4 1.1.0 with Enhanced Texture Patch 2.0 - Pc Game

Resident Evil 4 1.1.0 with Enhanced Texture Patch 2.0

*****GAMEPLAY*****
The player controls Leon S. Kennedy from a third-person, over-the-shoulder perspective during a mission to rescue the daughter of the President of the United States, Ashley Graham. The gameplay focuses on action and shootouts involving crowds of enemies in large open areas. The camera is focused behind Leon, and it zooms in for an over-the-shoulder view when aiming a weapon. The addition of a laser sight adds a new depth to the aiming, allowing the player to aim in various directions and easily change their placement at any time. Bullets now affect the enemies specifically where they are shot: shots to the feet can cause enemies to stumble, while shots to the arms can cause them to drop their weapons.

Another new aspect of Resident Evil 4 is the inclusion of context-sensitive controls. Based on the situation, the player can interact with aspects of their environment: kicking down a ladder, jumping out of a window, or dodging an enemy attack. There are also dynamic cut scenes, in which the player must press buttons indicated on-screen to execute actions such as dodging a falling boulder or wrestling an enemy to stay alive. These are often incorporated into the game's many boss battles, where the player must avoid one-hit kill attacks. The Wii version expanded on this concept slightly by including a quick Wii Remote shake as a possible context sensitive action.

Capcom added new content made specifically for the PlayStation 2, which was later incorporated into the PC and Wii releases. The largest addition is "Separate Ways", a minigame which revolves around Ada Wong's involvement in Resident Evil 4 and her connection to Albert Wesker, a former member of STARS, who is now attempting to revive Umbrella. "Ada's Report", a five-part documentary, analyzes Ada's relationship with Wesker and his role in the plot. Other unlockable content in all versions included the minigame "The Mercenaries", new costumes for Leon and Ashley, new unlockable weapons and a Movie Browser.

The main enemies are parasitically-controlled humans referred to as Los Ganados ("The Cattle" in Spanish). Significantly smarter and quicker than the zombies from previous games, Ganados are a very different sort of foe. These new enemies dodge, wield melee and projectile weapons, and are capable of working collectively and communicating with each other. Once simple farmers, these Ganados are the product of an infestation of Las Plagas ("The Plague" in Spanish).

The inventory system of the game features a grid system, represented by an attache case, that has each item take up a certain number of spaces. The case can be upgraded several times, allowing for more space. Weapons, ammunition and healing items are kept in the case, while key items are kept in a separate menu. Items may be bought from and sold to a wandering merchant that appears in various locations throughout the game. He sells first aid sprays, weapons, allows for weapons to be upgraded and buys various treasures that Leon finds. The various weapons each have their own advantages and disadvantages. One major goal for the game design was to increase weapon diversity to improve player freedom and gameplay depth.

*****PLOT*****
In 2004, the Umbrella Corporation's secret activities within Raccoon City have become a public affair. Following an investigation conducted by the U.S. government, several Umbrella officials are implicated and prosecuted. The government indefinitely suspends Umbrella's business, bankrupting the company.

Leon S. Kennedy was recruited by the U.S. Secret Service after they learned of his actions in Raccoon City. Leon is sent on a mission to rescue Ashley Graham, the President's daughter, who has been kidnapped by a mysterious cult. Leon travels to a rural village in Europe, where he encounters a horde of violent villagers who pledge their lives to Los Illuminados ("The Enlightened Ones" in Spanish), the cult that has kidnapped Ashley.

During the course of the mission, Leon is injected with a mind-controlling parasite known as Las Plagas. He is also reunited with Ada Wong, a woman from his past, and Jack Krauser, one of Leon's former comrades from his years of training, who was thought to be dead. He also meets Luis Sera, a former Los Illuminados researcher who aids Leon on his mission, but is later murdered by Osmund Saddler, the leader of the Los Illuminados cult. By examining Sera's notes, Leon discovers that Los Illuminados gained control of their subjects with Las Plagas. Their plan is to inject Ashley with a parasite, and then allow her to return to the U.S., where she can infect government officials.

After Saddler discovers that Leon has rescued Ashley, he commands his subjects to use any means to recover her. Meanwhile, after defeating the village chief, Bitores Mendez, Leon and Ashley take refuge inside the castle of castellan, Ramon Salazar. Ashley begins to cough up blood, indicating the slow maturation of the Plaga egg in her bloodstream. Distressed by this, she runs off. Leon eventually finds her, but she is later captured again. Leon then battles his way through the castle to find Salazar, only to learn that Ashley has been taken to a nearby island research facility. After numerous altercations with Saddler's forces, Leon is able to rescue Ashley, remove the Plagas from both of their bodies and defeat Saddler with Ada's assistance. Leon recovers a vial containing a Plagas sample from Saddler's body, but Ada forces him to give it to her at gunpoint. She then escapes from the complex in a helicopter, leaving Leon and Ashley to escape via her jet-ski.

Command And Conquer 4 Tiberian Twilight - Pc Game

Command And Conquer 4 Tiberian Twilight

vCommand & Conquer 4: Tiberian Twilight is the final installment in the Tiberium Saga of the long-running real-time strategy (RTS) PC game franchise Command & Conquer. Centered around the infamous faction based struggle for, and simultaneous protection from the valuable, but dangerous energy source known as Tiberium, C&C 4 features classic RTS gameplay based in resource management, unit creation and battlefield strategy. Add to this new features including 5-on-5 online multiplayer support, a mix of new and classic units and exciting RPG lite gameplay elements, and you have a worthy final release in a series that over the years has epitomized the RTS genre.
Story
In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod's prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this "Tiberium Control Network" without GDI's cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.
Now, after 15 years, the network is nearly complete. Tiberium is under strict control and the revitalized Earth is on the cusp of a new age of prosperity and progress. It is only now that the world's citizens begin to seriously ponder why Kane chose to help, and what he will want in return. Kane. GDI. Nod. Tiberium. How will it end? These questions and more lead to the dramatic final act of the 15-year Tiberium saga in Command & Conquer 4: Tiberian Twilight.
Gameplay
Command & Conquer is a real-time strategy gaming franchise, and Command & Conquer 4: Tiberian Twilight is no exception. Players assume color-coated versions of the GDI or Nod factions and uncover segments of the map, where they must manage Tiberium and other resources in their possession or that they they mine or commandeer in the field. Other factions occur in the game, but are not playable, and different single player campaigns are available to players depending on which of the two factions are chosen. The energy that Tiberium crystals possess is used in the manufacture and upgrading of mining and combat units, weapons and support infrastructure in preparation for impending conflicts with other players on the same map that are doing the same. Each faction has its own distinct unit types, both land and air based, which although unique, are overall more or less balanced against those of opposing faction. In addition, certain units can be captured on the battlefield and used to supplement your arsenal. The overarching task though is to combine the right number and type of units with the right battlefield strategy for the conflict and terrain at hand.
Historically, C&C matches have been won by completely eliminating all enemy units that stand against you. Although there is certainly plenty of this within Tiberian Twilight, the game also is different in that players need not eliminate all enemy units, instead capturing control nodes throughout the game and holding them for a minimum amount of time. Doing so leads to earning enough points to win the match. Tiberian Twilight also differs from earlier games in the series with the addition of certain RPG game elements. Players overall orientation within their chosen faction is class based, with units falling generally in offensive, defensive or support classes depending on your play style. These units can be upgraded with experience points, which are gained through success against enemy units, with more advanced enemy units earning the conquering player more points, and thus potential unit upgrade opportunity.
5-on-5 Online Multiplayer
Command & Conquer 4: Tiberian Twilight allows PC gamers to team up and battle like never before. Join your fellow commanders online and tackle your opponents in the biggest C&C multiplayer to date, featuring 5 vs. 5 objective-based battles. Choose your favorite class and take online strategy action to the next level as you conquer objectives while pummeling your enemies. In addition, an all-new party system lets you move with your party of friends from one online battle to the next.
Key Game Features
The Epic Conclusion to the Tiberium Saga - Kane returns in the thrilling conclusion to one of gaming's longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively.
Persistent Player Progression - The more enemy units you destroy, the more experience points you earn to progress your player profile. Level up to unlock new units, powers, and upgrades to make your army more powerful.
Always on the Move - For the first time ever in the C&C series, a massive, mobile, all-in-one base, The Crawler, lets you pack up and move your base with your army for a new layer of strategic depth. Build units as you move across the field, and deploy whenever and wherever you choose.
Choose Your Class - Choose from three unique classes from both GDI and Nod, each with its own specialized units and powers, for more strategic and combative options that match your play style of choice. Offensive, Defensive, or Support classes-which will you pick?
Online Multiplayer Support – Sign on for 5-on-5, online objective based battles which also features an all-new party system that lets you move with your party of friends from one online battle to the next.

Dragon Age Origins - Collector's Edtion - Pc Game

Dragon Age Origins - Collector's Edtion - Pc Game

GENRE: RPG
SIZE: 15,6 GB
SUPPORT: 2 DVD-DL
LANGUAGE AUDIO: ENG / FRA / GER / POL
LANGUAGE TEXT: ENG / FRA / GER / POL / ITA / SPA / CZ / HUN
DEVELOPED: BIOWARE
PRODUCED: ELECRTONIC ARTS
PUBLISHER: ELECTRONIC ARTS
RELEASE DATE: 06 NOV 2009



Come successore spirituale di Baldur's Gate, il pluriacclamato RPG sempre di BioWare, Dragon Age: Origins rappresenta il ritorno dello sviluppatore alle proprie radici, consegnandoci una fusione dei migliori elementi del fantasy istituzionale con stupefacenti visioni personali, narrazione emotivamente cadenzata, combattimenti palpitanti, potenti abilità magiche e credibili attori digitali. Lo spirito essenziale degli RPG è in questo Dragon Age: Origins dai toni dark e maturi e dal gameplay profondissimo.

* Epic Party-Based Combat - Dragon Age: Origins introdurrà un nuovo sistema di combattimento "scalabile" nel senso di diverse tattiche e possibilità nell'incontro scontro con party piuttosto che con orde di creature nemiche
* Powerful Magic - Portare la distruzione totale fra le fila nemiche sarà ancora più devastante data la possibilità di applicare "spell combos" per creare nuovi ed unici effetti.
* Deep Customization - I giocatori potranno sviluppare il proprio personaggio e guadagnare sempre speciali e potenti abilità (spells, talents and skills) e scoprire armi di distruzione dalla potenza pressoché infinita
* Your Story, Your Way - Grazie alla sua avvincente ed emozionante storia, sarà permesso ai giocatori di scegliere con chi creare nuove alleanze o chi sottomettere ai propri scopi, ridefinendo il mondo circostante tramite le scelte assunte
* Origin Stories - I giocatori potranno scegliere diverse introduzioni al gioco che definiranno la lente attraverso la quale gli stessi vedranno il mondo e attravero la quale il mondo li considererà . La scelta dell' "Origine" determinerà chi il giocatore sarà e da dove muoverà i primi passi nell'avventura che si evolverà in modo unico e inaspettato.

Incredible storytelling, great characters, and exciting battles are just a few of the things that make this fantasy role-playing game so extraordinary.

* Intricate, involving storytelling
* Amazing dialogue and voice acting bring characters to life
* Rich fantasy world filled with interesting lore
* Enjoyable questing with plenty of twists and surprises
* Lots of spells and abilities make combat fun.

*****************************************************************************


Windows XP Minimum Specifications / Requisiti minimi

* OS: Windows XP with SP3
* CPU: Intel Core 2 (or equivalent) running at 1.4Ghz or greater
* AMD X2 (or equivalent) running at 1.8Ghz or greater
* RAM: 1GB or more
* Video: ATI Radeon X850 128MB or greater
* NVIDIA GeForce 6600 GT 128MB or greater
* DVD ROM (Physical copy)
* 20 GB HD space

Windows Vista Minimum Specifications / Requisiti minimi

* OS: Windows Vista with SP1
* CPU: Intel Core 2 (or equivalent) running at 1.6Ghz or greater
* AMD X2 (or equivalent) running at 2.2GHZ or greater
* RAM: 1.5 GB or more
* Video: ATI Radeon X1550 256MB or greater
* NVIDIA GeForce 7600 GT 256MB or greater
* DVD ROM (Physical copy)
* 20 GB HD space

Recommended Specifications / Requisiti consigliati

* CPU: Intel Core 2 Quad 2.4Ghz Processor or equivalent
* RAM: 4 GB (Vista) or 2 GB (XP)
* Video: ATI 3850 512 MB or greater
* NVIDIA 8800GTS 512 MB or greater
* DVD ROM (Physical copy)
* 20 GB HD space

Medieval II Total War + Kingdoms - Pc Games

Medieval II Total War + Kingdoms - Pc Games

Developer(s) Creative Assembly
Publisher(s) Sega
s Genre(s) Real-tim
Platform(s) Windo
we tactics
Turn-based strategy
rk) Rating(s) ESRB: Teen (T) PEGI: 16+ System req
Mode(s) Single-player (Multiplayer does not w
ouirements: 1.8 GHz Processor
512 MB RAM(1 GB recommended)
128 MB Graphics card 100% DirectX 9
11GB (16GB with Kingdoms) uncompressed free Hard disk space
.0c compatible 16-bit Sound card Windows 2K/ME/XP/Vista
e army--featuring an unprecedented 10
Protection: Safedisc v4.6 Summary Medieval II: Total War is the fourth installment of the Total War series of strategy games. Take command of a massi v,000 dynamic characters--on epic 3D battlefields, while reigning over some of the greatest medieval nations of the Western and
through Europe, Africa, and the Middle East...and even onto the shores of the New World.
Middle Eastern world. Spanning the years 1080-1530--the most turbulent period in European history--your quest for power takes yo u Leadership on and off the battlefield is paramount. With the turn-based campaign map, you'll control everything from building and improving cities to recruiting and training armies.
in the Holy War.
Employ diplomacy to manipulate allies and enemies, outsmart the dreaded Inquisition, and
ity
influence the Pope. Lead the fight in the Crusades and bring victory to Islam or Christia n

Dynasty Warriors 6 - Pc Game

Dynasty Warriors 6 - Pc Game


Effect Dynasty Warriors 6 is developed in III century in territory of Ancient China. Players will be able to truly evaluate the cinematic action and a wide range of styles of oriental combat, which are accessible to characters. Acquaintances on the previous series heroes received new weapons and possessed unprecedented fighting techniques. To recreate the movements of fighters developers digitized motion best Asian masters of hand-to-hand combat. Now players will easily be able to use a combination of lightning strikes and the most incredible tricks.
Total worldwide sold more than 15 million copies of game series Dynasty Warriors and Samurai Warriors, which was a clear confirmation of the success of the famous line of KOEI. A Dynasty Warriors 6 was a real rethinking of tactical action genre for a new generation of players and consoles.
The game is created by studio Omega Force - unit KOEI. Dynasty Warriors 6 uses standard 720p HDTV and Dolby ? Digital. The game can take part 1 or 2 players.

Features:


- The last and most perfect series of the popular line of tactical action, sold circulation of more than 15 million copies
- Command a huge army and raspravtes with enemy hordes
- In order to digitize the movements of characters have been invited to lead the Chinese martial arts masters
- The game is based on a ?A story about three kingdoms?, written in XIV century AD

System requirements:

OS: Windows XP / Vista
Processor: Pentium 4 2.5 GHz
Zhostkom free space on disk: 4.8 GB
Memory: 1 GB (2 GB for Vista)
Video Card: 512 MB nVidia GeForce 7600
DirectX: 9.0c
The keyboard

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